The Team


Thousand Cranes Studio is formed by six students of the Master's Degree in Video game Development of Pompeu Fabra University in Barcelona. Throughout a period of ten months three programmers built a custom engine (C++ and Directx9 powered) from scratch and three artists created all the content featured in the game.

Jesús Lou Cuartero – Programmer

  • Gameplay and Level Design
  • Artificial Intelligence
  • Lua Scripting
  • Deferred Shading
  • User Interface System

Oskar Mena Ajenjo – Programmer

  • Production Tasks
  • Collision and Other Physics
  • GPU Particle Systems
  • Stable Cascaded Shadow Maps
  • GodRays, AntiAliasing, etc.

Carlos Moreno Muñoz – Programmer

  • Snapshot Gameplay Design
  • Animation and Morphing
  • Camera
  • Sound
  • Bloom

Daniel Cuadrado Gonzalez – Artist

  • Environtment Assets
  • Enemy Models
  • Scene Composition
  • Collision Meshes
  • Cinematics

Eduardo Galan – Artist

  • Child Model / Texture
  • Animation
  • Skyboxes
  • VFX
  • Cinematics

Adrià Inglés Saiz – Artist

  • Concept
  • Illustration
  • Textures
  • UI
  • Cinematics
 

Collaborators

Jaime Bermúdez Escamilla – Musician and Translator

  • Original Soundtrack
  • English Translation

Albert Espinosa Aguado – Dubbing Actor

  • Spanish Dubbing
  • English Dubbing